pub struct StateMachine { /* private fields */ }
Expand description
The state machine is responsible of the execution of the signer automate.
Implementations§
source§impl StateMachine
impl StateMachine
sourcepub fn new(
starting_state: SignerState,
runner: Box<dyn Runner>,
state_sleep: Duration,
metrics_service: Arc<MetricsService>,
logger: Logger,
) -> Self
pub fn new( starting_state: SignerState, runner: Box<dyn Runner>, state_sleep: Duration, metrics_service: Arc<MetricsService>, logger: Logger, ) -> Self
Create a new StateMachine instance.
sourcepub async fn get_state(&self) -> SignerState
pub async fn get_state(&self) -> SignerState
Return the current state of the state machine.
sourcepub async fn run(&self) -> Result<(), RuntimeError>
pub async fn run(&self) -> Result<(), RuntimeError>
Launch the state machine until an error occurs or it is interrupted.
sourcepub async fn cycle(&self) -> Result<(), RuntimeError>
pub async fn cycle(&self) -> Result<(), RuntimeError>
Perform a cycle of the state machine.
Auto Trait Implementations§
impl !Freeze for StateMachine
impl !RefUnwindSafe for StateMachine
impl Send for StateMachine
impl Sync for StateMachine
impl Unpin for StateMachine
impl !UnwindSafe for StateMachine
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